Published on July 3, 2004 By Csurfside In WinCustomize Talk
Please list a link to a good tutorial for SkinStudio to help me get started. I have version 4.3
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on Jul 06, 2004
Great! One more thing. What is the best way to start a theme. Should I be using the file New skin. Or exactly what are most people starting out their skin. Should I click File-New-Skin Or maybe use Skin wizard? Please Clarify! And also I wonder how people get their art to look like so. I have noticed when I zoom in on some pics that they are smoothed and somewhat blury, not real stiff lined. How do you get this effect. Is it a program or something. Or do people actually sit there and keep adjusting every little pixel shade? Please comment in detail if at all possible. I eagarly sit at my screen waiting for these responses.

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on Jul 06, 2004
Okay...here we go.
1) Best way to start a theme?
Assuming you mean a WB skin...When I made my first skin, it was easier for me to click file-new skin and create a UIS-2 skin. Working with the templates seemed too complicated. I had skinned programs before so I was familar with paint programs(PSP) and making images in them. When the generic skin appeared and was applied, it was easier to see how the pieces fit and where to start. Now, I have a good template using the skins that I created. I know exactly how they went together and how the pieces fit.

2)And Also I wonder how people get their skins to look smooth.
There are two main techniques. One is called Anti-aliasing, and the other is vector drawing.

Normally, it is a setting on your program. You can create shapes with anti-aliasing on, or you create draw and blend using gradients. Or, you can draw with vectors. You should do a google search for Anti-aliasing and vector drawing tutorials. I just learned by constantly working with my chosen paint program.

3)Q: Or do people actually sit there and keep adjusting every little pixel shade....?
A: Sometimes, you actually have to when your anti-aliasing or gradient effect doesn't look quite right to you. I don't really have that trouble with vector drawing. Shadows can really muck up a good image too.

4) Also question 3 proposes another idea. It is tga vs. bmp. With a lot of the images, Skin Studio allows one to use PNG files and convert them to tga with SS. PNG files are much smoother than bmp files because you can use Opacity.

Hope this helps.
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on Jul 06, 2004
Hey ChasUGC, Thanx for the info its Great! Im going to search now for info on the terms you gave me. Your metroid theme is cool. I will probally find my answer but I got to put it out there anyway. So here it is. A simple question for once. Does the PAint program in XP let you use the Anti-Aliasing thing and the Draw or blend? Im so excited about making window blinds. Also I have lots of ideas and drawings. It seems like when I start a window blind with file-new-skin that it pulls up a XP looking window blind and that im just replacing the BMP's. Same with the templates. Is there a big difference that I am missing being a novice and all? Again ChasUGC thanx for helping me work these things out!
Ill be uploading my own Skin someday soon I hope.
on Jul 06, 2004
I really want to learn more about the question above. I checked XP paint but dont think I have those options. Please reply. Do I need a better paint program?
on Jul 06, 2004

Your metroid theme is cool.


1) The Metroid Theme is a private theme by Pixtudio for Nintendo, not my creation.

Does the Paint program in XP let you use the Anti-Aliasing thing and the Draw or blend?


2)No, the generic paint program in XP does not allow you to do gradients or anti-aliasing or vector drawing. You would need either Photoshop or Paint Shop Pro. I think Corel also has a good paint program that some people use. I would choose whichever one of the three that you are most familar with and use it to develop your skills. I began working with plugins to see how certain ideas actually worked on the canvas.


and that im just replacing the BMP's. Same with the templates. Is there a big difference that I am missing being a novice and all?


3)No, big difference. I just found it easier to start from a pure scratch windowblind on my first skin. Most people can improve on that windowblind with a little effort.

Also, try to replace the bitmaps with png files whenever possible to avoid jaggies. Your images will look better. Open some of the ObjectDock icons in your paint program(the PNG ones) and see how the edges disappear for smoothness. Once you learn the techinigues involved, this will give you the best effect in a windowblind skin.

Also, learn to work with Magic Pink. This is the alternative when using curves with bmp files for your images.
on Jul 06, 2004
ChasUGC....lots of great info

...couple of things I'd like to add. By using the default Blue Luna skin as a base skin all the time vs. another skinner's skin, if you forget to skin something, you won't run into a copyright issue on your uploaded skin and it's easier for others to help you find errors in your skins. After a while, the blue skin starts to look like a blank canvas. png to tga is definitely the way to go Like ChasUGC said, anywhere in the skin that'll allow you to use a tga over a bmp I'd try to do so. I don't know if there's a definitive list of where you can and can't use tgas. I use PSP, almost 100% and save my work in a separate folders while it's still in layers, as a pspimage file, in PS that would be a psd file, I think. Makes it a lot easier to borrow from one image you've created to make another image, to keep that theme feel to your skin. Also makes it easier to change things across the board if half way through a skin you decide to change an element vs. having to start over from scratch. I think that there was my biggest hurdle to learn when I started to skin. I still use MS Paint for some cut-n-pasting in bmps, less now as I use more and more tgas.

First one's the toughest, try to keep it simple and focus on how things go together. Once you understand SKS better, it'll get so much easier

Price-wise PSP is the way to go....I think you'll find that most PSP users that have also used PS will agree that for skinning, you can get the same results from PSP. Also most of the plug-ins for PS will work with PSP.
on Jul 06, 2004
Hey guy's. I just purchased "paint shop pro 8" Sry about the two threads being so similar. I didnt realize that Window Blinds and Paint Shop Pro were going to run together. Ill be back with more questions soon. Thanx for the help. Im eagar to start skinning and be big time like jafo and gang.
on Jul 07, 2004
Question? What is the difference between a TGA file and a BMP. I know TGA uses less size but can I make my file a TGA easily or please explain. Also, Can I easily take graphics I make in PSP and convert them to SkinStudio?
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on Jul 07, 2004
A tga file has a alpha transparency channel. This means that you can have invisible or slightly transparent pixels. Basically, you save the image as a PNG file, and windowblinds converts it for you to tga. The difference is that bmps don't support transparent pixels. Therefore you get jaggies.

Also, Can I easily take graphics I make in PSP and convert them to SkinStudio


Yes, but you will want to save them as a PNG when windowblinds can use a tga file. Or a bmp when this format is required or preferred. You can't use PSP default image format for windowblinds. Choose save as in PSP and use the drop down for the format. It is best to save your images in both formats(PSP default and windowblinds format), in case you need to make changes to the original and you have layers.
on Jul 07, 2004
Great thread... a lot of questions have been answered for me also. Thank you for starting it
on Jul 07, 2004
Question? Problem! I tried to skin the little "Spin box" thats on the task panel. However once I opened it up to edit it, then saved again, it gets distorted. I think that it is because I am changing it from TGA to BMP to edit it, but then saving it as BMP instead of back as a TGA file. Does this make any since. Please clarify. If true, Then how do I save it back as a TGA file.
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on Jul 07, 2004
"Spin Box"? Whats that?
on Jul 07, 2004
csurfside, if you want to use .tga files in your skin, save them and edit them as .png files. Skin studio will then convert the images to .tga for you. A couple of tips for you though:

1. When saving as a .png for this purpose, click on the Options button in the Save As... dialogue.

2. Make sure the checkboxes for Noninterlaced and Optimized palette are checked.

3. Click on the Run Optimizer... button.

4. On the Color tab of the Optimizer dialogue, make sure you check 16.7 million colors (24 bit).

5. On the Transparency tab, make sure you have Alpha channel transparency and Existing image or layer transparency checked.

You can then import the image into SkinStudio and it will convert the image to .tga for you.



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on Jul 07, 2004
It is also a good idea to put a check in the box to change tga files back to png files with Skin Studio before you edit them with you're paint program. You can find that checkbox in tools/preferences/image/editors in Skin Studio. After I finish a skin I just delete all the PNG files that Skin studio created.
on Jul 07, 2004
I think that it is because I am changing it from TGA to BMP to edit it, but then saving it as BMP instead of back as a TGA file


If you let Skin Studio change it to a PNG file you can edit it without problems.
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